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    <title>news &amp;mdash; Airwave Blog</title>
    <link>https://blog.airwavegame.com/tag:news</link>
    <description>Airwave is an indie air traffic control (ATC) sim-game powered by your voice.</description>
    <pubDate>Tue, 30 Jun 2026 20:08:22 +0000</pubDate>
    <item>
      <title>Alpha Release Date for Airwave</title>
      <link>https://blog.airwavegame.com/alpha-release-date-for-airwave</link>
      <description>&lt;![CDATA[Written by: TheDevBird&#xA;&#xA;news&#xA;&#xA;---&#xA;&#xA;It&#39;s been a few months since my last post, and for good reason. I spent a ton of time continuing to rebuild Airwave from the ground-up, getting it in a playable state before even teasing a release date. But now, most of the work has been completed, and Airwave will be ready to release in alpha very soon. Let&#39;s talk about that.&#xA;&#xA;!--more--&#xA;&#xA;State of Airwave&#xA;&#xA;Long story short, it&#39;s playable! All of the hard work paid off. Airwave now supports almost all the major features it did before the rewrite (it was rewritten for Bevy, see our post). You can see it in all its glory in our recent livestream.&#xA;&#xA;&lt;iframe&#xA;  style=&#34;width: 100%;height: auto;aspect-ratio: 16/9;&#34;&#xA;  width=&#34;1702&#34;&#xA;  height=&#34;957&#34;&#xA;  src=&#34;https://www.youtube.com/embed/y5tIfMSWxQ0?start=3103&#34;&#xA;  title=&#34;Play-Testing the major update of Airwave (with Leon!)&#34;&#xA;  frameborder=&#34;0&#34;&#xA;  allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&#34;&#xA;  allowfullscreen&#xA;  /iframe&#xA;&#xA;In the stream, Leon and I spent two hours testing both ground and air, making sure everything worked without issue. There were some bugs we ran into in the stream, but I had squashed them all right after the stream ended so we were the only ones to run into them (lucky us, haha).&#xA;&#xA;What Airwave looks like now:&#xA;&#xA;demo&#xA;&#xA;Release date (alpha)&#xA;&#xA;Also mentioned in the play-test stream here (and here), Airwave will be released in alpha sometime this July (2026). I wish I could give a better time frame, but there&#39;s still a lot of cracks to fill and mundane things to set-up (and get right). If I need to delay the launch, which is unlikely, or if I feel it&#39;s going to be much later in July than expected, I&#39;ll make another blog post noting the delay. That said, I don&#39;t see anything that would need us to delay the release past July.&#xA;&#xA;The plan moving forward&#xA;&#xA;Leon and I will continue to fill in the cracks, squash the bugs, and get the game polished enough for an alpha release (it&#39;s first one!). While we do that, I&#39;ll keep posting updates to our socials. I plan on releasing a few more streams to our YouTube channel, showcasing any new functionality we decide to throw in and to discuss further plans ad-hoc.&#xA;&#xA;Once we publish the alpha release, you&#39;ll find it on our Itch page. We&#39;ll post and update here (the blog) and in our Discord server once it goes live.&#xA;&#xA;Alongside that, I&#39;ll publish a refreshed demo and walk-through video series given the new interface and some new behaviors. I&#39;ll also update our docs so you can find all relevant information there. Both the video and the docs will go out before the release is published to Itch.&#xA;&#xA;Fin.&#xA;&#xA;That&#39;s all for now. If you have any questions or are interested in Airwave, please check out our social platforms linked below (Discord especially).&#xA;&#xA;---&#xD;&#xA;For questions or feedback, feel free to reach out on our Discord server, Bluesky, or via email: contact@airwavegame.com.&#xD;&#xA;&#xD;&#xA;Check out our website.]]&gt;</description>
      <content:encoded><![CDATA[<p><em>Written by: <a href="https://bsky.app/profile/thedevbird.bsky.social">TheDevBird</a></em></p>

<p><a href="https://blog.airwavegame.com/tag:news" class="hashtag"><span>#</span><span class="p-category">news</span></a></p>

<hr>

<p>It&#39;s been a few months since my last post, and for good reason. I spent a ton of time continuing to rebuild Airwave from the ground-up, getting it in a playable state before even teasing a release date. But now, most of the work has been completed, and Airwave will be ready to release in alpha very soon. Let&#39;s talk about that.</p>



<h2 id="state-of-airwave">State of Airwave</h2>

<p>Long story short, it&#39;s playable! All of the hard work paid off. Airwave now supports almost all the major features it did before the rewrite (it was rewritten for Bevy, see <a href="/b/m9u52qfaiq">our post</a>). You can see it in all its glory in <a href="https://youtu.be/y5tIfMSWxQ0">our recent livestream</a>.</p>

<iframe style="width: 100%;height: auto;aspect-ratio: 16/9;" width="1702" height="957" src="https://www.youtube.com/embed/y5tIfMSWxQ0?start=3103" title="Play-Testing the major update of Airwave (with Leon!)" frameborder="0" allowfullscreen=""></iframe>

<p>In the stream, Leon and I spent two hours testing both ground and air, making sure everything worked without issue. There were some bugs we ran into in the stream, but I had squashed them all right after the stream ended so we were the only ones to run into them (lucky us, haha).</p>

<p><em>What Airwave looks like now:</em></p>

<p><img src="https://blog.airwavegame.com/img/blog/09-alpha-release-date/demo.png" alt="demo"></p>

<h2 id="release-date-alpha">Release date (alpha)</h2>

<p>Also mentioned in the play-test stream <a href="https://youtu.be/y5tIfMSWxQ0?t=3103">here</a> (and <a href="https://youtu.be/y5tIfMSWxQ0?t=5987">here</a>), Airwave will be released in alpha sometime this July (2026). I wish I could give a better time frame, but there&#39;s still a lot of cracks to fill and mundane things to set-up (and get right). If I need to delay the launch, which is unlikely, or if I feel it&#39;s going to be much later in July than expected, I&#39;ll make another blog post noting the delay. That said, I don&#39;t see anything that would need us to delay the release past July.</p>

<h2 id="the-plan-moving-forward">The plan moving forward</h2>

<p>Leon and I will continue to fill in the cracks, squash the bugs, and get the game polished enough for an alpha release (it&#39;s first one!). While we do that, I&#39;ll keep posting updates to our socials. I plan on releasing a few more streams to our <a href="https://www.youtube.com/channel/UCU8H4LPRsuV_Gq4RsYm6wXA">YouTube channel</a>, showcasing any new functionality we decide to throw in and to discuss further plans ad-hoc.</p>

<p>Once we publish the alpha release, you&#39;ll find it on our <a href="https://arwv.cc/itch">Itch page</a>. We&#39;ll post and update here (the blog) and in our <a href="https://arwv.cc/discord">Discord server</a> once it goes live.</p>

<p>Alongside that, I&#39;ll publish a refreshed demo and walk-through video series given the new interface and some new behaviors. I&#39;ll also update <a href="https://arwv.cc/docs">our docs</a> so you can find all relevant information there. Both the video and the docs will go out before the release is published to Itch.</p>

<h2 id="fin">Fin.</h2>

<p>That&#39;s all for now. If you have any questions or are interested in Airwave, please check out our social platforms linked below (Discord especially).</p>

<hr>

<p><em>For questions or feedback, feel free to reach out on our <a href="https://airwavegame.com/discord">Discord</a> server, <a href="https://airwavegame.com/bluesky">Bluesky</a>, or via email: <a href="mailto:contact@airwavegame.com">contact@airwavegame.com</a>.</em></p>

<p><em>Check out our <a href="https://arwv.cc">website</a>.</em></p>
]]></content:encoded>
      <guid>https://blog.airwavegame.com/alpha-release-date-for-airwave</guid>
      <pubDate>Mon, 29 Jun 2026 19:53:48 +0000</pubDate>
    </item>
    <item>
      <title>We&#39;re alive!</title>
      <link>https://blog.airwavegame.com/we&#39;re-alive!</link>
      <description>&lt;![CDATA[Written by: TheDevBird&#xA;&#xA;news&#xA;&#xA;---&#xA;&#xA;I took a break from Airwave for about 10 months, but I&#39;m back now! See what the future of Airwave looks like (don&#39;t worry, it&#39;s not over).&#xA;&#xA;!--more--&#xA;&#xA;What happened?&#xA;&#xA;I got a job last July (2025), so I haven&#39;t had much time to work on Airwave. Plus, I wasn&#39;t happy with where it was anyway. It was built using a web-based client with a dated Rust codebase for the engine, causing more issues as time went on.&#xA;&#xA;After many months, my responsibilities finally died down enough for me to jump back into Airwave. Given the long break, I had a better understanding of what I needed to do: Tear it all down.&#xA;&#xA;Gone was the old codebase, replaced by a shiny new one written entirely in Bevy. No web-based frontend, everything was fully integrated in Rust and Bevy.&#xA;&#xA;Where are we at now?&#xA;&#xA;The last major push was on March 26th (2026). Since then, I&#39;ve built a playable demo that showcases the OG function of Airwave: Command approaching aircraft to land using your voice. It already supports multiplayer, too! However, there&#39;s still a ton to rebuild.&#xA;&#xA;The three major systems that have yet to be reimplemented are ground control, multi-airport operations, and the stripboard (and other UI). These features will take time, though some of the old code can be reused, saving time when porting everything over.&#xA;&#xA;And the future?&#xA;&#xA;I plan to have a full feature-complete (in parity with the old Airwave) release on our itch page by mid 2026, likely near the end of April to early June, though this commitment is not set in stone. Follow this blog and join our Discord server to keep up-to-date with development.&#xA;&#xA;Development Highlights&#xA;&#xA;Before you go, here are a couple of development screenshots showcasing what Airwave looks like right now:&#xA;&#xA;incoming approaches&#xA;&#xA;Sequencing incoming approaches (and movable popups).&#xA;&#xA;multi-window&#xA;&#xA;Support for multiple instances.&#xA;&#xA;---&#xD;&#xA;For questions or feedback, feel free to reach out on our Discord server, Bluesky, or via email: contact@airwavegame.com.&#xD;&#xA;&#xD;&#xA;Check out our website.]]&gt;</description>
      <content:encoded><![CDATA[<p><em>Written by: <a href="https://bsky.app/profile/thedevbird.bsky.social">TheDevBird</a></em></p>

<p><a href="https://blog.airwavegame.com/tag:news" class="hashtag"><span>#</span><span class="p-category">news</span></a></p>

<hr>

<p>I took a break from Airwave for about 10 months, but I&#39;m back now! See what the future of Airwave looks like (don&#39;t worry, it&#39;s not over).</p>



<h2 id="what-happened">What happened?</h2>

<p>I got a job last July (2025), so I haven&#39;t had much time to work on Airwave. Plus, I wasn&#39;t happy with where it was anyway. It was built using a web-based client with a dated Rust codebase for the engine, causing more issues as time went on.</p>

<p>After many months, my responsibilities finally died down enough for me to jump back into Airwave. Given the long break, I had a better understanding of what I needed to do: <em>Tear it all down.</em></p>

<p>Gone was the old codebase, replaced by a shiny new one written entirely in Bevy. No web-based frontend, everything was fully integrated in Rust and Bevy.</p>

<h2 id="where-are-we-at-now">Where are we at now?</h2>

<p>The last major push was on March 26th (2026). Since then, I&#39;ve built a playable demo that showcases the OG function of Airwave: Command approaching aircraft to land using your voice. It already supports multiplayer, too! However, there&#39;s still a ton to rebuild.</p>

<p>The three major systems that have yet to be reimplemented are ground control, multi-airport operations, and the stripboard (and other UI). These features will take time, though some of the old code can be reused, saving time when porting everything over.</p>

<h2 id="and-the-future">And the future?</h2>

<p>I plan to have a full feature-complete (in parity with the old Airwave) release on <a href="https://arwv.cc/itch">our itch page</a> by mid 2026, likely near the end of April to early June, though this commitment is not set in stone. Follow this <a href="https://arwv.cc/blog">blog</a> and join our <a href="https://arwv.cc/discord">Discord server</a> to keep up-to-date with development.</p>

<h2 id="development-highlights">Development Highlights</h2>

<p>Before you go, here are a couple of development screenshots showcasing what Airwave looks like right now:</p>

<p><img src="https://blog.airwavegame.com/img/blog/08-devlog-were-alive/approaches.png" alt="incoming approaches"></p>

<p><em>Sequencing incoming approaches (and movable popups).</em></p>

<p><img src="https://blog.airwavegame.com/img/blog/08-devlog-were-alive/windows.png" alt="multi-window"></p>

<p><em>Support for multiple instances.</em></p>

<hr>

<p><em>For questions or feedback, feel free to reach out on our <a href="https://airwavegame.com/discord">Discord</a> server, <a href="https://airwavegame.com/bluesky">Bluesky</a>, or via email: <a href="mailto:contact@airwavegame.com">contact@airwavegame.com</a>.</em></p>

<p><em>Check out our <a href="https://arwv.cc">website</a>.</em></p>
]]></content:encoded>
      <guid>https://blog.airwavegame.com/we&#39;re-alive!</guid>
      <pubDate>Mon, 30 Mar 2026 16:08:57 +0000</pubDate>
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